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        <title>academicians for game logic</title>
        <link>http://factionparadox.yuku.com/forums/67</link>
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        <![CDATA[ faction paradox gameplay ideas, game theory, and OT gameplay ]]>
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		<item>
			<title><![CDATA[ Mornington Nomic ]]></title>
			<link>http://factionparadox.yuku.com/topic/995/t/Mornington-Nomic.html</link>
			<description><![CDATA[ I just came across the <a title="Mornington Nomic" target="_blank" href="http://dunx.org/mornomic/">Mornington Nomic</a> site, which appears to have a
complete, workable set of rules for Mornington Crescent/Utterlost. People scare me. ]]></description>

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			<author>feeds@yuku.com (felice)</author>
			<guid isPermaLink="true">http://factionparadox.yuku.com/topic/995</guid>
			<pubDate>Sat, 05 Jul 2008 02:03:00 GMT</pubDate>
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			<title><![CDATA[ Cubicle 7 on the Faction ]]></title>
			<link>http://factionparadox.yuku.com/topic/936/t/Cubicle-7-on-the-Faction.html</link>
			<description><![CDATA[ Contributors to the forum of <a target="_blank" href="http://www.cubicle-7.com/">the publishers of the new Evil Renegade Roleplaying Game</a> <a target="_blank" href="http://cubicle7.clicdev.com/f/?CDCookie=cubicle7&amp;trk=cubicle7&amp;showtopic=178&amp;st=0">discuss how to include Faction Paradox</a>.
<br>
<br>
Apparently &quot;the licence issues around them are an absolute nightmare&quot; - maybe someone from Random Static should talk to the Cubicle 7 crowd and then
perhaps give Larry an... ]]></description>

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			<author>feeds@yuku.com (doloras)</author>
			<guid isPermaLink="true">http://factionparadox.yuku.com/topic/936</guid>
			<pubDate>Wed, 16 Jan 2008 02:49:26 GMT</pubDate>
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			<title><![CDATA[ Monsters Game 5 ]]></title>
			<link>http://factionparadox.yuku.com/topic/894/t/Monsters-Game-5.html</link>
			<description><![CDATA[ Vampires vs. Werewolves
<br>
<a title="http://world5.monstersgame.co.uk/?ac=vid&amp;vid=59219072 " target="_blank" href="http://world5.monstersgame.co.uk/?ac=vid&amp;vid=59219072%20">http://world5.monstersgame.co.uk/?ac=vid&amp;vid=59219072</a>
<br>
It&#39;s interesting, I&#39;m rp&#39;ing a werewolf and it&#39;s quite fun, the basic set up isn&#39;t a million miles away from the Underworld movies...
<br> ]]></description>

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			<author>feeds@yuku.com (ushas the rani)</author>
			<guid isPermaLink="true">http://factionparadox.yuku.com/topic/894</guid>
			<pubDate>Tue, 24 Jul 2007 22:01:50 GMT</pubDate>
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			<title><![CDATA[ FP vs. Shadowrun ]]></title>
			<link>http://factionparadox.yuku.com/topic/891/t/FP-vs-Shadowrun.html</link>
			<description><![CDATA[ I used to play a lot of Shadowrun at uni years and years ago (I used to have all the books and pretty dice) and it&#39;s just struck me that the Faction would
work very well in the game as it already mixed magic and science to a great level, so a ritualistic voodoo cult quietly altering timelines for a laugh
wouldn&#39;t need too much of a push to fit into any senario...<img src="http://static.yuku.com/v2//domainskins/bypass/img/smileys/nerd.gif" alt="image">
<br> ]]></description>

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			<author>feeds@yuku.com (ushas the rani)</author>
			<guid isPermaLink="true">http://factionparadox.yuku.com/topic/891</guid>
			<pubDate>Thu, 19 Jul 2007 21:41:44 GMT</pubDate>
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			<title><![CDATA[ MC : virtual games ]]></title>
			<link>http://factionparadox.yuku.com/topic/736/t/MC-virtual-games.html</link>
			<description><![CDATA[ play MC online<br><br><!--EZCODE LINK START--><a href="http://lab.cavey.co.uk/games/mc/">play MC online</a><!--EZCODE LINK END--><div class='signature'>Mags<br><hr width="25%" align="left"><br>"You must not find symbols in everything you see. <br><br>
It makes life impossible."<br><br>
Oscar Wilde, <i>Salome</i>.<br><br><a href="http://www.halliday47.freeserve.co.uk">http://halliday47.freeserve.co.uk</a><br><br><a... ]]></description>

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			<author>feeds@yuku.com (Mags L Halliday)</author>
			<guid isPermaLink="true">http://factionparadox.yuku.com/topic/736</guid>
			<pubDate>Wed, 24 Aug 2005 02:51:00 GMT</pubDate>
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			<title><![CDATA[ Games That Should Not Be Played: Faction Patterndox ]]></title>
			<link>http://factionparadox.yuku.com/topic/738/t/Games-That-Should-Not-Be-Played-Faction-Patterndox.html</link>
			<description><![CDATA[ Faction Paradox meets Zelazny's Amber!<br><br>
* * *<br><br>
The Great Houses of Chaos<br>
Immortal shapeshifters who command the very center of reality. Architects of Shadow, their magic is so advanced that it is indistinguishable from technology.<br><br>
The Enemy<br>
Not so much an army as a hostile new kind of reality. So powerful that it can destroy entire worlds, so subtle that it has yet to be named.<br><br>
Faction Amber<br>
Outlaws, sorcerers, and Machiavellian schemers, the one true... ]]></description>

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			<author>feeds@yuku.com (Pjack)</author>
			<guid isPermaLink="true">http://factionparadox.yuku.com/topic/738</guid>
			<pubDate>Fri, 10 Jun 2005 11:04:05 GMT</pubDate>
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			<title><![CDATA[ Spiral Politic RPG ]]></title>
			<link>http://factionparadox.yuku.com/topic/737/t/Spiral-Politic-RPG.html</link>
			<description><![CDATA[ Tonight comes Part Deux of my beta D20 faction Paradox game.  I've been meaning to start this thread, but haven't really had much to report, since I've run the game only once, and it has been on hiatus since.  <br><br>
I've got how game mechanics, (sombras que cortas, time travel, Protocols, ritual, etc.) will work in my head, but haven't had a chance to really test them.  <br><br>
As I try thing out and get a better feel for them, I'll post them here.  I'd also like fellow gamers to jump in... ]]></description>

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			<author>feeds@yuku.com (Kun Rgyu)</author>
			<guid isPermaLink="true">http://factionparadox.yuku.com/topic/737</guid>
			<pubDate>Sat, 18 Oct 2003 04:46:24 GMT</pubDate>
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			<title><![CDATA[ MC: Since the last two games went to premature nip... ]]></title>
			<link>http://factionparadox.yuku.com/topic/739/t/MC-Since-the-last-two-games-went-to-premature-nip-.html</link>
			<description><![CDATA[ Shall we set down some groundrules for the next game? No posting without moving, specifically.<br><br>
I'll open - <!--EZCODE BOLD START--><strong>Mile End</strong><!--EZCODE BOLD END-->.<br><br>
Simple, but always interesting to see where people take it.<div class='signature'>--<br>
Arfie Mansfield<br>
Cousin Curmudgeon</div> ]]></description>

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			<author>feeds@yuku.com (arfiem)</author>
			<guid isPermaLink="true">http://factionparadox.yuku.com/topic/739</guid>
			<pubDate>Sat, 11 Oct 2003 05:59:27 GMT</pubDate>
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			<title><![CDATA[ Question on Mornington Crescent. ]]></title>
			<link>http://factionparadox.yuku.com/topic/742/t/Question-on-Mornington-Crescent-.html</link>
			<description><![CDATA[ I've been looking at the rules, pondering them over, trying to get a good grasp on them, and I've come to the conclusion that the game is similar, in some aspects, to the game &quot;onesies&quot; that my friend Adam and I came up with.<br><br>
The rules are as follows:<br><br>
During a round, one person (who we will refer to as &quot;player one&quot;) may at any point in time opt to punch a second person (who we will call &quot;player two&quot;) in the shoulder and say the word... ]]></description>

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			<author>feeds@yuku.com (sporks5000)</author>
			<guid isPermaLink="true">http://factionparadox.yuku.com/topic/742</guid>
			<pubDate>Sun, 28 Sep 2003 02:05:00 GMT</pubDate>
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			<title><![CDATA[ Breif question. ]]></title>
			<link>http://factionparadox.yuku.com/topic/743/t/Breif-question-.html</link>
			<description><![CDATA[ Should I take this to mean that they're finally coming up with a set of cohesive rules for a Faction Paradox role playing game? (took 'em long enough) If so, where do I purchase them? I know I'll never be able to talk anyone into playing, but I'll take any opportunity I can to throw money at a good idea.<br><br>
-Austin Williams<br> ]]></description>

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			<author>feeds@yuku.com (sporks5000)</author>
			<guid isPermaLink="true">http://factionparadox.yuku.com/topic/743</guid>
			<pubDate>Thu, 25 Sep 2003 22:54:26 GMT</pubDate>
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			<title><![CDATA[ Mornington Crescent: A Beginner's Guide ]]></title>
			<link>http://factionparadox.yuku.com/topic/744/t/Mornington-Crescent-A-Beginner-s-Guide.html</link>
			<description><![CDATA[ This is an altered version of a reply within another thread - it's here for ease of use.<br><br>
There <!--EZCODE ITALIC START--><em>are</em><!--EZCODE ITALIC END--> rules in MC - they just don't <!--EZCODE ITALIC START--><em>mean</em><!--EZCODE ITALIC END--> anything:<br><br>
Players take it in turns to say random names of London Underground stations* and making up pseudo-plausible sounding &quot;rules&quot; to justify what they've just done, or to comment on what someone else just did, such... ]]></description>

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			<author>feeds@yuku.com (arfiem)</author>
			<guid isPermaLink="true">http://factionparadox.yuku.com/topic/744</guid>
			<pubDate>Wed, 03 Sep 2003 03:26:26 GMT</pubDate>
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			<title><![CDATA[ MC: Duke of Malborough rules game 1 ]]></title>
			<link>http://factionparadox.yuku.com/topic/740/t/MC-Duke-of-Malborough-rules-game-1.html</link>
			<description><![CDATA[ Vindice opened with the classic:<br><!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>Hmmmm... playing with the Duke of Marlborough rules, and making every station with a pair of down escalators wild... I'll start with... <br><br>
Oxford Circus.<br><br>
Hah! Get out of that.<hr></blockquote><!--EZCODE QUOTE END--><br><br>
Mags parried with:<br><!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>Willesden Junction (High)<hr></blockquote><!--EZCODE... ]]></description>

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			<author>feeds@yuku.com (Mags L Halliday)</author>
			<guid isPermaLink="true">http://factionparadox.yuku.com/topic/740</guid>
			<pubDate>Tue, 02 Sep 2003 04:28:09 GMT</pubDate>
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			<title><![CDATA[ MC: Utterlost ]]></title>
			<link>http://factionparadox.yuku.com/topic/741/t/MC-Utterlost.html</link>
			<description><![CDATA[ Since someone suggested it in the Spiral Politic, I thought it might be fun to play with the Book as a field.<br><br>
However, it should be noted that we never actually agreed on the end destination... oh well. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--><br><br>
So: <!--EZCODE BOLD START--><strong>Devonire</strong><!--EZCODE BOLD END--><br><br>
(Edited so the title reflects the name of the variation) ]]></description>

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			<author>feeds@yuku.com (arfiem)</author>
			<guid isPermaLink="true">http://factionparadox.yuku.com/topic/741</guid>
			<pubDate>Mon, 01 Sep 2003 21:38:07 GMT</pubDate>
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			<title><![CDATA[ The Academians of Game Logic ]]></title>
			<link>http://factionparadox.yuku.com/topic/746/t/The-Academians-of-Game-Logic.html</link>
			<description><![CDATA[ Since the board has gone quite impressively silent (and without needing to break my hands - ooo!), I thought this might be a good time to bring up the Academicians of Game Logic* section, in a sort of pestering kind of way. So - will it ever happen, and if so - when?<br><br>
* Not to be confused with the Academicians of Case Logic, who merely store discs in a scratchy manner. ]]></description>

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			<author>feeds@yuku.com (arfiem)</author>
			<guid isPermaLink="true">http://factionparadox.yuku.com/topic/746</guid>
			<pubDate>Fri, 29 Aug 2003 18:51:13 GMT</pubDate>
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			<title><![CDATA[ OT: For any gamers who wish to know ]]></title>
			<link>http://factionparadox.yuku.com/topic/745/t/OT-For-any-gamers-who-wish-to-know.html</link>
			<description><![CDATA[ OK, sorry to go off-topic here, Mags. If the academicians section was up yet it wouldn't be so bad, but as it's not I'll just post here. If you decide to remove it, fair enough. I only have posted because the venture I am about to attempt to plug is in trouble, it seems, and I'm very keen on it.<br><br>
Arfie, you'd also best move along (probably), nothing to see here, having seen your previous reaction to Digi.<br><br>
For those who are videogaming literate or interested, go here: <!--EZCODE... ]]></description>

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			<author>feeds@yuku.com (achinton)</author>
			<guid isPermaLink="true">http://factionparadox.yuku.com/topic/745</guid>
			<pubDate>Sun, 03 Aug 2003 01:20:30 GMT</pubDate>
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